Pokemon, whether it be TV cartoons, movies, trading cards or one of the more than 1,000 associated products, has generated billions of dollars for its parent company, Nintendo, since its launch as a video game in early 1996. And the phenomenon is not confined to Japan. Led by the hero Satoshi and point man (monster) Pikachu, it swept across the world in just three years.
Tampilkan postingan dengan label Saaya Irie. Tampilkan semua postingan
Tampilkan postingan dengan label Saaya Irie. Tampilkan semua postingan
Senin, 28 September 2009
Introduced to the US as a TV cartoon in September 1998, Pokemon generated an estimated 700 million dollars in retail sales in the following year. The weekly cartoon became the top-rated kid's TV show and the video 'Pokemon: Seaside Pikachu' topped the bestsellers list. Sociologists engage in serious debate about the educational value of kids' obsession with Pokemon cards. The logistics, tactics and pure arithmetic involved in pitting the various monsters, each with their own strengths and weaknesses, against each other certainly make kids use their brains. And the fact that the monsters don't die as a result of their battles - they just faint - is a welcome change from the usual cartoon carnage. But stories of schoolyard fights over cards and the kind of money changing hands - some cards are traded at over 100 dollars apiece - also cause concern.
Langganan:
Postingan (Atom)
New Home Interior Design Ideas
Many interior design students want to get into new home interior design. It is a fun career with lots of interaction with people. When peo...
-
Whereas in previous years an idol kept up her idol image until she chose to retire or was simply too old to continue being a credible idol,...
-
Various changes have been seen in the fashion trends of Japanese. Today, with the blend of an assortment of cultures, even the basic kimono...
-
Whereas in previous years an idol kept up her idol image until she chose to retire or was simply too old to continue being a credible idol,...